All one has need to do, is distill a story by the means of the tools that has been handed over to you. Sea of Thieves is somekind of tool where, you as player, doesn't have to create levels anymore like developers so often have to do.That has already been done for you.
Sea of Thieves isn't a "lack of content " game like so many have burned it on the pyre. What really enjoys me is the fact that a " higher esteemed voice" may bring wisdom where others have no chance to bring that knowledge. i find it refreshing that a person who seems to be some kind of gamereviewer come to senses that there are still new concepts being developed in this 2018. It's why it has found such a passionate audience of devotees like me and many others. Giving players the freedom to tell their own stories has worked wonders for Rare's new game. It was all born out of the laissez-faire approach and it is absolutely the rule on the sea of thieves, not the exception. It wasn't a mission structured by the game's developers, not some HUD-heavy quest they were following one breadcrumb at a time a la Assassin's Creed. Over at Polygon, one writer recounted the story of living through an Aesop's Fable.
But one look at the diehard Sea of Thieves community will show you how much is possible when you give players the tools to tell their own stories without showing them how they "should" use them. For many, that open-ended outline is precisely why the game doesn't grab them. With little structure outside of the intent to rank up to become Pirate Legend, Thieves sets you off into a vast ocean where you're meant to island-hop without any formal tutorial and make your own fun. Sea of Thieves was the first game that changed my perception on the subject. Those game modes tended not to have stories to them, and when they did, like Titanfall, they seemed like such obvious afterthoughts that it didn't amount to anything of interest for me. Just recently, I wrote about how Sea of Thieves has helped me get over some social anxieties and get comfortable with playing with strangers online, but that wasn't the only reason I didn't like multiplayer. For years and years, multiplayer was something I took part in very sparingly and only with a few select people. The term is even in my staff bio at the bottom of this page you're reading. I've always considered myself a story-first gamer. Being a keen follower of lore and a lover of adventure and stories created through experiences in Sea of Thieves, I enjoyed reading this one.